Showing posts with label drama. Show all posts
Showing posts with label drama. Show all posts

Tuesday, October 26, 2010

Character Change, or Discovery?

I was talking recently to Domey about one of his stories, and we were discussing the idea of character change. It occurred to me that, possibly, I don't actually believe in change. I don't believe in "developing characters." I know, this flies in the face of conventional wisdom, but bear with me. This isn't a revolution; I'm not offering to throw out character arcs, but I have maybe a different way to think about character arcs.

So there's a general expectation for a lot of fiction that the protagonist will have a different worldview at the end of the story than he has at the start of the story. The protagonist will have changed. Usually in genre fiction this is couched in terms of character growth. Often in literary fiction this is couched in terms of the character learning a bitter lesson about life. Either way, external forces come to bear upon the protagonist and he seems to change.

The character in question in Domey's story was not the protagonist, but Domey still needed to find a way to justify what looked like a dramatic shift in his behavior. Which got me thinking about the idea of character change.

My current theory is that characters don't actually change. The way they are at the end of the story--the endpoint of the character arc to which we're moving--is actually no more and no less than how the character really is, already. His true self, if you will, is already there, but it is hidden or repressed somehow. The dramatic action, the primary conflict of the story, is created because the protagonist is unable to express that true self. Or, it can only be resolved once the protagonist expresses that true self.

Yeah, this sounds very much like new-age bullshit, but I think it's a useful intellectual construct. Let's attempt to illustrate what I mean by falling back upon that ancient tale of the hero's transformative journey: George Lucas' Star Wars.

Star Wars (by which I mean the original film, not any of the five awful sequels/prequels) tells the story of Luke Skywalker. Luke does not know it, but his true self is a Jedi Knight, a guy who is attuned to the primal energies of the universe and a force for good. Hey, that's pretty cool. The trouble is, Luke's true self is wrapped in layers of adolescent snottiness and annoying low self-esteem and a kind of general stupidity about life. The character arc of Star Wars is Luke learning to shut the hell up and accept that some folks are smarter and more experienced than he is and that life is about more than his desire to go fly rocket fighters. He is only able to destroy the Death Star at the end of the film (and resolve the outer dramatic arc of the story) when he listens to the disembodied voice of Sir Alec Guinness: "Let go your conscious self; trust your feelings." Luke lets the Force take over, becomes a Jedi and blows up the bad guys. The end. He has not changed at all; his behavior has changed. Luke has stopped acting like someone who he is not.

I sidestep the entire Aristotelian debate about whether action is in fact character and say that "we are what we do" is not as true as "we are why we do." Motivation is everything, and what motivates a character is her true self.

So think about that and see if it's helpful with your own stories. Let me know if you think this is a Bad Idea or just completely off-base and nutty.

Wednesday, July 15, 2009

Show Me Where We're Going

This post is about beginnings, a sort of follow up to my post about starting stories in the middle of the action. Whether you jump directly into the central conflict or not, you still need to create drama for the reader. This means that you have to show things in action.

Character=action
Conflict=action
Drama=action

Put things into motion and keep them in motion. This does not mean that your characters must be running from aliens or leaping volcanoes constantly. It means that the story must move forward, that there must be momentum towards a fixed point (the climax). It means that your characters must be doing things.

What are your characters doing, then? Simply put: they are making decisions and then acting upon them, and then dealing with the consequences of those actions. Your characters want something, and your story is the movement through time of your characters toward that goal, whether they achieve it or not. If your characters don't want anything, then they are not dramatic characters and you should write a different story where people have desires. But I digress.

Put things into motion and keep them in motion. How does the reader know who your characters are? By watching them act. So show them acting. In Homer's Iliad, we know that Achilles is broody and prideful. Do we find this out by reading pages of Achilles brooding, alone in his tent? No; we find this out when he argues publically with Agamemnon or refuses Odysseus' plea to join the battle (both of which are dramatic scenes filled with conflict: a warrior versus his king, and a man versus his friends). In The Lord of the Rings, we don't read pages of Frodo's inner struggle against the evil influence of the One Ring; we see Frodo as he stops heeding Sam and places his trust in Gollum instead, eventually abandoning Sam in Mordor after verbally abusing him. These two examples are both fairly subtle and you might not consider them action at first, but they are: the characters are shown making decisions and acting upon those decisions.

To tie the title of this post into my ramblings, I'll say that in the beginning of a story, you need to let the reader know what the central conflict is, what the story is about: where the characters are going. And you need to show that through action. "Okay, Scott," you say. "We know that. Can you go beyond the basics of 'show don't tell?'" Well, maybe.

Conflict is character. Conflict, for our purposes, means people (or, yes, elves if you must) attempting to achieve specific goals and having to struggle for those achievements. In order for the reader to care about the outcome of this conflict, the reader has to care about the characters. In order to care about the characters, the reader has to know the characters. In order to know the characters, the reader has to see the characters in action. Yes, you can go on for sixty pages about your protagonist's inner thoughts and tell us the whole sad story of his estrangement from his father and his subsequent hatred of all men of a certain age and how that might effect his view of himself as your protagonist becomes the same age as his father when he was disinherited. You might even write it in gorgeous, moving prose. I'd read that. But if that isn't your story--if it's your back-story--you can get the same point across (that your protagonist has "issues" with men of his father's generation) by writing a dramatic scene where your protagonist is cruel or indifferent to an older man. Drama is vivid, memorable and engaging. And, frankly, makes the point better and faster than ruminations.

Can't I stop and think ever? Certainly. Please do. I like thoughtful books, but that's not the way to begin one. Before you have your characters consider the state of their lives, show us your characters within their lives, in action. Even a book like "Pride and Prejudice," which is alleged to be pretty tame and undramatic, begins with 1) a statement of theme (a man with money needs a wife), and 2) the event which kicks off the action of the book (the mansion up the road has been rented by a man with money; we simply must meet him!). That's not as dramatic as jumping a volcano or battling Poseidon, but it's still a dramatized scene that immediately introduces us to Mr. and Mrs. Bennet and immediately introduces conflict. Which is exactly what we want as readers, and one reason why Austen's book is still in print after all these years.

This post is a bit of a hash, stucturally. It all seemed brilliant on the way to the office, but it might be less focused than I might like. I'll try to clarify things later.

Thursday, June 11, 2009

When Does Drama Become Melodrama?



Justus asked a good question in our Just Ask section: When does drama become melodrama?

First of all, I don't believe there is any fine line between dramatic and melodramatic (although straight melodrama plays are clear). Many different elements in a story, depending on the amount and how they are presented, can determine whether or not a work is more melodramatic than dramatic.

These days melodrama on the stage is rare, but more common in film and novels, that I have seen.

What is Melodrama? Melodrama means "song drama" or "music drama". It usually refers to a theatrical form made popular by the French at the end of the eighteenth century. Melodrama focuses on serious dramatic elements, storylines, and characters. It is similar to drama, but these dramatic elements are pushed over the edge - often becoming comic, and may even seem facetious in intent.

Is melodrama bad? No, it does not have to be. But it often is when an author doesn't realize that their work has been nudged from the dramatic realm to the melodramatic. I have noticed that when this happens, readers will laugh at scenes that are meant to be serious. They might wonder if this was the author's intention.

What is an example of melodrama? Indiana Jones and the Kingdom of the Crystal Skull is a modern example of something close to a full-fledged melodrama. Is the movie laughable? To some, yes it is. But does that mean it is bad? I don't think so, because the melodrama works for the story. Many audiences may not think the movie is any good, but it grossed over $126 million in box office sales its opening weekend - a big success. Obviously the general American public, at least, likes melodrama.

Now that I've given you some introduction to melodrama, you may wonder what an author can do in order to either avoid or create melodrama in their work. Defining what gives a work melodramatic tendencies should answer this question.

Characters
The characters in a melodrama or a work with melodramatic tendencies will typically be stereotypes that embody the forces of good and evil according to their role. You won't see them sitting down to ponder over their actions. Instead, they are good or bad through and through. Black and white is how I like to think of it, hence the picture above. These characters rarely change or grow, and their actions are predictable.

Oftentimes secondary characters in these stories and simple minded and flat, and provide comic relief.

Storyline
Predictable. Always predictable. Good wins. Evil loses. The hero saves the day. This is often the appeal of a melodramatic piece. It is basic and stable. These stories build and build, creating a sense of entertainment more than anything else. Drama tends to pull the reader in by reflection and identification with the characters. Melodrama merely gets the reader from point A to point B in an entertaining fashion.

The conflict of a melodramatic work often lies in the Hero vs. Villain, and is therefore predictable in nature. The hero always wins.

Intentions
In the end, what will make melodramatic elements work in a story is the intention of the author. Perhaps making a story more melodramatic can strengthen a weakened plot and flat characters if the author doesn't want all the fuss of fleshing things out. Perhaps adding a melodramatic flair to a piece will add some needed comedic elements. Perhaps it would simply ruin the story. Who knows. What matters is the author's intention. A friend of mine once commented that my novel was cheesy. I think that maybe she could have meant more melodramatic than cheesy. In any case, it isn't working, and I'm scrubbing out those elements as fast as I can because "cheesy" and "melodramatic" was never my intention.


~MDA (aka Glam)

Monday, May 18, 2009

Contrast

Lois Moss posted about contrast in this post, which I like so much that I'm going to expand upon it here because I think it's an important aspect of storytelling.

What Lois essentially says is that contrast increases depth. Characters who are completely good are flat, as are characters who are completely evil. The same can be said of characters who are neither good nor evil. Without contrasting traits, characters lack depth. A flawed hero is more compelling than an invulnerable, unflappable superhero, and a villain who also has real human weaknesses and needs is more compelling than a purely black-hearted monster.

Why is this? I think it's because good and evil which arise out of each other (for example, a heroic act by someone who is afraid or petty or not truly likeable, or an act of treachery by a person acting out of fear or love or some other need) are more clearly visible, standing out just as a lighted surface is brighter when seen against shadows. "Good and evil" is of course an oversimplification, a generalization, and you could as easily stay "strengths and weaknesses" or any other pair of opposing/contrasting forces. Contrast heightens intensity.

This same concept holds for plot. If it's all one sort of action at the same pace, it becomes the status quo, eventually exhausting or inuring the reader and turning into a static background. Moments of quiet make the action scenes speak more loudly, and vice versa. This isn't limited to action/rest in terms of pacing; you should also think about the contrast of mood in your story, of emotional intensity. Is there variety in all your story elements? Variety is contrast. Contrast heightens intensity.

Contrast=depth=conflict=drama.

Drama is the essence of storytelling. If your hero is a spotless "white hat" and your villain is a heartless "black hat" and your plot never varies in its pacing, you don't have drama, you have melodrama. Melodrama is to be avoided. Just take my word on it. Certainly in melodrama you're contrasting one flat character against another, but that doesn't hold reader interest. Nor am I necessarily arguing in favor of moral ambiguity; I'm just saying that flat characters/stories are flat because they lack depth, and that to add depth you should consider adding contrasting elements to your characters/stories.

Give your protagonists weaknesses. Give your antagonist human feelings and needs (remember that your story isn't just your protagonist's story; it's your antagonist's as well). Give your subordinate characters needs and depth. Vary mood and pacing for contrast and effect. Your story will be more engaging, more interesting and more rewarding for your reader.